Gameplay
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During the earliest phase of your 3v3 game, Sona should try your best to farm from a distance. Your low health and defense make you a very easy kill early on in the game. I recommend that unless your team organizes an early team gank, do not pass these areas without your team to help defend you until you've reached level six.
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NOTE 3* Don't forget to cast Hymn of Valor twice while still in the fountain to allow yourself only one more cast until Power Chord is ready, giving you a devastating first combo.
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As long as all of your lane opponents are in vision, use the range on your auto attacks and Hymn of Valor to harass your opponents. As you level up, make sure you make rounds between top and bottom lane to heal your teammates every now and then, forcing your opponents to recall in order to keep up with your sustain.
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During the late game, focus your attacks and passives on prime targets, such as carries or casters with little defense, but high damage. Speaking of her passives, let's go over them again and review the best situations to use each one.
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Staccoto will deal double your Power Chord damage. It should be used mainly when you want to cause a lot of damage in a very short burst. It stacks well when combined with your Lich Bane and Spellsword mastery. | Diminuendo will reduce the targeted enemies damage output by 25% for 3 seconds. I find that it is most usefull to use against hyper carries with a great amount of attack speed, such as Vayne or Caitlyn. Timing it just right could save a teammates life, and you find that healing your teammate to charge this passive adds to their chances of survival. | Tempo will slow the target enemy by 40% for two seconds. This is a power gap closer or kiting tool as the huge drop in movement speed for the enemy and sudden burst in speed for your nearby allies will allow for a great amount of secured kills and prevented deaths. |
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Advanced Ability and Passive Tactics
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We will start with different uses for Hymn of Valor
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If enemies try to hide behind creep waves to avoid your ability, counter that by standing just behind your own creeps so your enemy is just in range of your ability. Hymn of Valor will prioritize champions as long as they are in range and will pass over creeps, harming the enemy instead, allowing you to poke from a safe distance and forcing your enemy to stay further back to avoid damage and thus, lose farm.
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When taking a tower, don't forget to activate Hymn of Valor. It will grant you and your allies extra attack damage to take the tower faster. It should also be noted that your passive, Power Chord and the passive from Lich Bane work on towers. This means that with the right combo, you can take down full health towers in a matter of seconds.
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As stated before, combining Hymn of Valor's Power Chord with the passive from Lich Bane can do insane amount of damage.
IDEALLY, at maximum ap with this build including altars, runes, masteries and passives: Hymn of Valor will deal 747 magic damage on hit. If this is the ability used to charge Power Chord, your next auto attack will deal 384 magic damage PLUS 567 magic damage from your Lich Bane for a grand total of approximately 1698 magic damage!
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And now we move onto Aria of Perseverance
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Make sure you are within range of allies that need the heal the most. Aria of Perseverance targets your ally with the lowest percentage of health so try to get others out of range if someone with more health needs healing more urgently.
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Remember that Aria of Perseverance's Power Chord will reduce an enemies damage output by 20%. Be sure to aim this ability at carries or even super minions attacking towers and inhibitors in an effort to save them.
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You can use Aria of Perseverance to bait enemies by letting them attack teammates or yourself and healing to turn the battle around quickly. Be sure your teammates know that you are going to do this, or the lack of communication could ruin the plan altogether.
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Now Song of Celerity
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Song of Celerity will speed up
ALL allies withing range. It's passive movement speed can stack with it's active speed, giving you a short hyper burst of speed to your self and your allies.
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The passive movement speed buff also applies to minions. Use this to push your lanes or get minions from spawn to lane quicker.
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Song of Celerity's Power Chord will slow enemies for a short while. Use this against enemies that begin to chase your team or try to escape. Use it to slow down any survivors after a team fight. Even if they choose to stay, they will have a difficult time dodging skill shots or moving from one opponent to the other.
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And finally Crescendo
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Use Crescendo during team fights to lock down the entire enemy team, giving yourself a moment to lock your attacks onto specific targets, or escape the fight altogether.
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Crescendo does not always have to used offensively. Decide when it is necessary to use defensively, to help allies escape or lock down certain areas.
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Because Crescendo doesn't force the .5 second cool down on your other abilities, you can cast one while the wave from Crescendo is still traveling. For example: Casting Hymn of Valor during Crescendo to maximize your damage output and shortening the cool down for your next cast.
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One very effective offensive combo for Crescendo is to flash over a wall and use your ability on an unsuspecting enemy.
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This is a great example of where to use this combo. These lanes are vital chase points on twisted treeline and allow you to save a teammate or use them as bait to quickly burst down an enemy. Use this the plan out where else you can apply this combo on the map.