If you're going to steal, steal from the best. That's certainly developer Fat Shark's approach with Warhammer: The End Times -- Vermintide as it takes the Left 4 Dead formula of four-player co-op first-person slaughter and translates it from a zombie apocalypse to the Warhammer fantasy universe. But if you're going to steal from the best, and you can’t quite match the best in execution, you have to add something special. Other than its decent loot system, Vermintide never quite makes a case for itself as something more than a reskin, and while it's always an enjoyably hectic and bloody time, it's very much the student, not the master.
Watch 15 minutes of Vermintide gameplay above.
The entire setup seems like a nod to Shaun of the Dead.
“
Gothic architecture, narrow winding streets, crumbling monuments, and a terrifying and beautiful night sky all bring the setting to life, while strong vocal performances do the same for the characters. Warhammer has always trafficked in archetypes, so as you’d expect, you'll find a haughty elf assassin (whose quick hands with a bow make her the party's Legolas-style machine gunner) trading barbs with a religious dual-pistol wielding Witch Hunter and a jolly, bloody-minded dwarf. None of the characters or their exchanges are quite as memorable as those between L4D's Louis and Francis, for instance, but they do keep reminding you of what an oddball group you've got around you.
Watch the official release trailer above.
A single sword swing will scythe Skaven down by the dozen.
“
That's not to say battles are easy. Some missions are brutal, especially one later in the campaign where you have to gather up grain sacks from around a deserted farm, and nonstop waves of Skaven quickly make the task near-impossible. But while sheer weight of numbers is primarily how Vermintide ramps up the difficulty (along with much scarcer health), that demands very similar answers from the party each time: group up, find a corner, fend off the onslaught, and move ahead again.
Because every character is so heavily reliant on melee, there's less incentive for the squad to split up, meaning that it's very rare anyone gets caught out of position unless they're making an obvious mistake. While Vermintide can be very difficult, the problem is always one of fairly straightforward crowd-control and individual reflexes, and not so much about planning and team tactics.Vermintide doesn't really encourage map exploration and separation.
“
Vermintide is built around a loot and crafting system that encourages you to play missions again and again.
“
Most intriguing, there are Grimoires around the map that will reduce the max health of the entire party if you pick them up, but which guarantee you a successful dice roll at the end of the mission. If you really want the best gear, you have to find all this stuff on each map, and learn how to complete the mission with less health and no ability to bring medicine along with you. It's at the end of these high-stakes loot-runs that Vermintide might come the closest to matching the tension of a Left 4 Dead finale.
It's certainly an effective hook: I was sold on doing loot runs after my Empire soldier replaced his clumsy blunderbuss with a deadly new sniper rifle, but I also became frustrated at how some of the best groups I played with clearly just wanted to go through a level again and again until they had the routine down to a predictable science. Then we'd all go back to the inn and melt down our loot to create new gear, or unlock upgrades.Verdict
The use of different classes and the evocation of the Warhammer setting is enough to make Vermintide a competent twist on the Left 4 Dead formula, but it doesn't execute them well enough to live up to its inspiration. Even at its best, Vermintide’s co-op horde mode lacks a sense of suspense, and its addictive loot chase can’t fully replace that. As I'm sure any Skaven would tell you, there are better things than being a rat in a maze.